Hello! I learned a lot on Visual Development this month! I discovered in my Nuke class that I enjoyed working with nodes. In Visual Development I learned about a new material called the MILA material that is built with nodes!
Here is a digital painting I did of the alps while on vacation to the beach (not the Alps). I find that stepping out of the daily routine and into a different location helps me feel more free and inspired
This was my contribution in a larger team project in which we were each assigned a shot. In the short, this bug character is sneaking around on a dock not wanting to be seen. In the subsequent shots he will
Hello! This is a short animation I created in Maya with lip-synch. I created the foley sounds of thunking on the table and the glass clinking by playing objects I found in the kitchen. Enjoy!
This is a 60 minute speedpaint I did from reference. I constrained myself to only use the hard round and soft round brushes in Photoshop.
Reflection Overall I do think my animation turned out well. I learned a lot through this process and I am aware that there are still many things I need to work on, namely fluidity of motion and expressiveness. I enjoyed
This is a troll that I rigged and animated. For the animation I started with motion capture, then used layered animation over top to adjust the limb animation, add the bat, and add facial expressions. The cloth and hair are
Here are some portraiture studies I created. The references were taken with a single camera-mounted flash, resulting in some harsh shadows and flat lighting, and I represented this in the final piece. I also included some very subtle warms and
Here is my latest. I went for a painterly look. I achieved it by using more of a knife brush in Photoshop. All of the colors used were chosen by hand. I recently got a Cintiq 13HD and this is
Here is another digital painting I created. This was painted in Photoshop and it took 9.5 hours. I was really working on understanding color and the effects of colored light. As always, all colors are hand chosen (no eyedropper tool!).
This is a character I modeled, UV mapped, and rendered. All of the modeling, UV mapping, and Normal Map generation was done entirely in ZBrush. I then took it into Maya to apply all of the maps and render him
This is an arm I sculpted in ZBrush. For this project I did a lot of research on anatomy and found a lot of reference on muscle groups, veins, etc.
This took about two hours tonight on my iPad. I really like the color palette on this one. There are mostly warm colors and some muted cool greens with the sharp contrast of the saturated cool colors in her eyes
This is a model I designed by painting concepts in Photoshop, modeled in Modo, sculpted and textured in ZBrush, and rendered in KeyShot.
This is a short character animation I did in Maya to show how he would react to a rifle recoil.